| School of Architecture Renderfarm: Rendering Maya | |||
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Rendering Maya |
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Prepare your file in Maya
Open your file in Maya, and from the File menu, choose "Save Scene As...". In the window that opens, click on Set Project, browse to your input folder in \\arch-render\renderfarm\Input\, enter a file name, and click Save. This will save your project, including image maps and texture maps to your render farm input folder. From the Window menu, choose Rendering Editors > Render Settings. In the Render Settings window, enter the following:
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Submit your Render Job
Launch the Deadline Monitor application to submit and monitor your render job. If Deadline Monitor is already installed on your workstation, you'll find it in Start > Programs > Frantic Films > Deadline Client > Deadline Monitor or Start > Programs > Rendering > Deadline > Deadline Monitor, depending on whether you're on your own workstation or a lab machine. If not, you can install it by clicking on the When you first launch Deadline Monitor, you'll be asked to choose a user account to use, or to create your own. If you wish to create your own account so that you can be notified by email regarding your renders, use your net ID as the user name and enter your email address. Otherwise, use the generic students account. In Deadline Monitor, choose Submit Maya Job to Deadline from the Submit menu.
Version: select the version of Maya that you're currently using (currently 2011). Selecting an earlier version will cause errors. Other options can be left at defaults. Once you've entered the above information, click Submit.
The Submission Results window that opens will display whether your render submission was successful, or if not, why the submission failed.
If you see "Result=Success," your job submission was successful. Otherwise, note the error that's given. Click OK to close the window, then click Close in the Submit Maya Job to Deadline window to return to the Deadline Monitor screen. Once your job has been submitted successfully, you can monitor the job in Deadline Monitor. More information on submitting Maya to Deadline can be found here. Instructions on how to install the integrated 3ds Max submission script to submit jobs to Deadline directly from the Maya application can be found here. For any questions or problems with the above information, please contact the DM Office.
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